Trinity’s death in late 2008 was a fairly recent occurrence for you who followed us and waited for any whisper of news from the Halo 3 remake, but before “Trinity 2.0″, a project that never had a single frame of actual footage shot other than a test to get a feel for what the project could and would look like, There was Trinity, shot and made in Halo 2.
The history and series of events that led up to its failure is as long and involved as the project itself, but we’re not here to talk about that, we as a clan would like to share a little something with you, if not as a celebration of what we did manage to accomplish 2 years ago, than as proof to you all that we poured our hearts and souls into this project. In late 2007 when I was tying off what was left of Trinity, deleting multiple terabytes of footage, I archived it. I took all the raw footage that I had kept and sped it up hundreds of times, allowing sort of a memory montage, images, moments and memories flashing before our eyes. When the Halo 3 rendition of Trinity was called off, I made this video. It’s been sitting on the shelf as servers were in limbo and we couldn’t find mirrors to host the file, but today I’m proud to show you what we did.
Trinity Requiem
PG Mirror
HBO Mirror
86 hours, 42 minutes and 30 seconds of footage, only a potion of the raw footage certainly exceeding 120 hours, and that only a tiny fraction of the tens of thousands of man-hours put into the project, shoehorned into 6 minutes, at 522 times the original speed. Watch the entire Halo 1 and Halo 2 campaigns from beginning to the end in less than a minute as I record the cutscenes that would be incorporated into the movie, watch hours of finding filming spots in the campaign where we would eventually insert green-screened characters, 30 takes of the same shot pass in less than a second, myself climbing onto a Banshee and falling off 20 times to get the perfect floating camera shot, killing someone 15 times to make them fall at the perfect angle, Acid and I taking a break by playing Sumo Specters at the top of Containment.
Discuss this article here

Must … not … blink … oh heck. I’ll play it at 1/522 speed and see the WHOLE THING!
Thanks for putting together the retrospective, Eisen.
You can really tell when the merger happened, because all of a sudden, my name is all over the chat.
I still have some of the scripts and renders of the characters on my HDD.
Watching this along with the music just reminds me how hard it is to make quality machinima. I may not have been a part of Trinity, but I was looking forward to it. My sympathy from one machinimator to another.
I remember watching the original Trinity when I first joined. It’s what attracted me to the website. PG will always be one of my favorite websites, Trinity or not. Good job Eisen.